🚨 CONTROLS LISTED BELOW 🚨

A prototype game made for Pirate Software's 15th game jam.

There are massive stutters when initially loading the world, which I think is because of all of the audio being preloaded at once and all of the foliage. The real cause TBD; I was rushed. 🙃


BACKGROUND

One late summer, sometime in the 1980s, campers began to go missing at a campground. Jake, a conspiracist and self-proclaimed alchemist, arrives at the campground to investigate and see if his suspicions are true.


GAME DESIGN DOC: GOOGLE DOC

EXPECTED PLAYTIME: 6-12 minutes

CONTROLS ( ACTION - INPUT )

  • Open pause menu - Tab
  • Move - WASD
  • Look - Mouse
  • Zoom - Hold Right Click
  • Run - Hold Left Shift
  • Jump - Spacebar
  • Interact - E
  • Lantern - 1
  • Polaroid - 2
  • Journal - 3
  • Use tool - Left Click
  • Charge lantern/switch journal pages - Scroll wheel


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSomeAsianGuy
GenreAdventure
Made withBlender, Krita, Audacity, Godot
Tags3D, Dark, First-Person, Forest, Game Jam, Godot, Horror, pirate-software, Retro, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Download

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Game Design Document
External

Comments

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Great game! I really enjoy the fact that you can charge the lantern and that progress doesn't reset upon death. It makes it a lot easier to complete, and makes the experience short and sweet and satisfying.

One not so satisfying thing was dying to fall damage after completing. Not an issue, just felt silly lmao.